
"Within the context of that campaign, you could be playing for hundreds of hours a campaign, and we want to constantly provide the player with new challenges, new interesting stuff to tinker with, and challenges within the short term, the medium term, the long term, just to keep constantly refreshing the player's palette.Предлагаем вниманию новую стратегию в жанре фэнтези с элементами ролевой игры, где вы встретите новые расы и новые классы персонажей. "It's also driven by a really powerful narrative this time around as well," he continued. "So we want a game that offers as much variety as possible because, as I mentioned earlier, the scale of the campaign is absolutely epic."


"It was a lot of work, but we felt it was worth it just for the whole host of gameplay options that it opens out for us as developers and for our players as a result of that," said Whitston when asked about how much of a headache it was to all implement. According to Creative Assembly, the faction has some wildly large number in the billions of possible customization options available to it. One torso might offer more defense while another a specific ability they want in battle. From the top of their head to the tip of their tail, players can swap bits in and out to achieve the look and feel that they want as certain attributes and abilities are associated with them all.

This thematic throughline functionally appears as the ability to constantly customize their form and appearance with different unlocked body parts. The Daemon Prince is, as noted above, extremely new to all of this, and as such is mutable and easily influenced or swayed based on their actions.
